Subject: Re: Alternate Reality: Negotiating... From: paradise@netcom.com Date: 1996/02/15 Message-Id:Sender: paradise@netcom7.netcom.com References: <4f5mm3$1bte@news.doit.wisc.edu> <4f8uh0$2ni$1@mhadg.production.compuserve.com> Organization: NETCOM On-Line Communication Services (408 261-4700 guest) Newsgroups: comp.sys.ibm.pc.games.rpg Well, well :). Actually the city was never meant to be alone. I used to think it was Datasoft that caused the city and dungeon to be split in two, but as more of my neurons refresh themselves about the design and programming I did way back in 1984, it was the people we were dealing right before them. They wanted something out now. So I split the first part of AR into two games. The first gives a person a taste of AR and the rest expand evermore into the alternate reality. Dungeon was supposed to come out shortly thereafter. Sadly, when Datasoft got a hold of it they needed me to advise their people converting the city and they held off on publishing the city while slowing down my completion of the dungeon. The original dungeon had 3-d traps and pits, localized sounds, etc. That one disappeared after I left to work on the stealth bomber(After I saw that Datasoft would never pay me or Gary a dime). Years later Datasoft employees completed an abbreviated version of the dungeon. All of Datasoft's time (which we had no control over) was subtracted from our(Paradise Programming's) share of the royalties( as per a small section of the contract gave them the right) leaving us(You guessed it) 0. Not a very fair exchange. The contract we signed with Datasoft returned all rights to us after they stopped selling it or ten years whichever occurred first. They never had rights to the rest of the series(Arena, Palace, Wilderness, Revelation or Destiny). There is a lot more to the story, some of which a fan has posted at http:://www.ksk.sala.se/~sp93rob/dungeon The game was the first with original music, movie like intro(full intro was only on the original Atari ), 3-d texture mapping etc. Not bad for a 1.8 mhz 48k computer. I never liked the IBM-PC city conversion(Can't turn off the sound and it only used the pc-speaker).. -- Philip Price paradise@netcom.com