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<CENTER><FONT SIZE=2> ALTERNATE REALITY:
THE CITY</FONT></CENTER>
<P>
<CENTER><FONT SIZE=2> Part 1
<BR>
</FONT></CENTER>
<P>
<FONT SIZE=2> ALTERNATE REALITY begins with the first of six
scenarios in THE CITY.</FONT>
<P>
<FONT SIZE=2> (Only C64 version of the Dungeon has appeared so
far...please make 'em...)</FONT>
<P>
<FONT SIZE=2> Your character, after escaping from the spaceship
in which he was</FONT>
<P>
<FONT SIZE=2> abducted from his home, will find himself facing
the Floating Gate in</FONT>
<P>
<FONT SIZE=2> the City Square. Your character will have 3 packets
of food, 3 flasks of</FONT>
<P>
<FONT SIZE=2> water and some money. Although food and water will
always be of concern</FONT>
<P>
<FONT SIZE=2> in this game, you need not worry about them at this
time. You do need a</FONT>
<P>
<FONT SIZE=2> weapon.<BR>
</FONT>
<P>
<FONT SIZE=2> To the north and south of this position are shops.
To the west is a</FONT>
<P>
<FONT SIZE=2> smithy's; and to the east, one of the three banks.
Near the bank there</FONT>
<P>
<FONT SIZE=2> is a tavern, and near the smithy's there is an inn.
Turn to the west and</FONT>
<P>
<FONT SIZE=2> enter the smithy's. Make an offer on a dagger of
slightly under whatever</FONT>
<P>
<FONT SIZE=2> your character was given at the start of the game.
If the smithy will</FONT>
<P>
<FONT SIZE=2> not accept this offer, try making an offer on a
stiletto.<BR>
</FONT>
<P>
<FONT SIZE=2> Once armed, you are prepared as a beginning character
to take on THE</FONT>
<P>
<FONT SIZE=2> CITY. THE CITY is primarily a game of mapping and
building your</FONT>
<P>
<FONT SIZE=2> character for the scenarios that are supposed to
follow.<BR>
</FONT>
<P>
<FONT SIZE=2> Although the city square is reputed to be one of
the safest parts of</FONT>
<P>
<FONT SIZE=2> town, it is not the cheapest; and you will need
to find cheaper inns and</FONT>
<P>
<FONT SIZE=2> taverns in order to survive the initial developement
of your character.<BR>
</FONT>
<P>
<FONT SIZE=2> There are in THE CITY: 7 inns, 14 taverns, 3 banks,
15 shops, 4</FONT>
<P>
<FONT SIZE=2> smithies, 2 healers, and 12 guilds.<BR>
</FONT>
<P>
<FONT SIZE=2> Inns provide a safe place for your character to
rest and regain hit</FONT>
<P>
<FONT SIZE=2> points. Inns will also allow you to check the time.
<BR>
</FONT>
<P>
<FONT SIZE=2> Taverns supply food and water. Food packets and
water flasks are never</FONT>
<P>
<FONT SIZE=2> offered for sale at the same time.<BR>
</FONT>
<P>
<FONT SIZE=2> Banks will allow you to deposit your money in three
types of accounts</FONT>
<P>
<FONT SIZE=2> with increasing risk. They will also purchase gems
and jewels.<BR>
</FONT>
<P>
<FONT SIZE=2> Shops sell a wide variety of clothing which is
of little importance in</FONT>
<P>
<FONT SIZE=2> this first scenario. Shops also sell compasses for
5 silver pieces.</FONT>
<P>
<FONT SIZE=2> (Clothing is needed in cold weather, even in this
game.)<BR>
</FONT>
<P>
<FONT SIZE=2> Smithies sell armor and weapons. As with the shops,
prices vary and few</FONT>
<P>
<FONT SIZE=2> items are cheap.<BR>
</FONT>
<P>
<FONT SIZE=2> There are two healers. Healers can serve a variety
of purposes, but are</FONT>
<P>
<FONT SIZE=2> most useful for curing disease.<BR>
</FONT>
<P>
<FONT SIZE=2> There are 12 guilds in THE CITY. In this first
scenario your character</FONT>
<P>
<FONT SIZE=2> may not join the guilds, but they still have their
usefulness. Your</FONT>
<P>
<FONT SIZE=2> first visit to a guild will improve one of your
stats or your chances of</FONT>
<P>
<FONT SIZE=2> surviving. Guilds can also remove curses from weapons
and armor. Prices</FONT>
<P>
<FONT SIZE=2> for these serivces vary from guild to guild.<BR>
</FONT>
<P>
<FONT SIZE=2> The map for THE CITY is 64 squares by 64 squares.
Square 1,1 is in the</FONT>
<P>
<FONT SIZE=2> southwestern corner. When I give locations, I will
be giving first the</FONT>
<P>
<FONT SIZE=2> number of squares north on the map, the second number
will be the number</FONT>
<P>
<FONT SIZE=2> of squares east on the map. When I give the location
of a place, the</FONT>
<P>
<FONT SIZE=2> coordinates listed will be those of the actual place.
If you must enter</FONT>
<P>
<FONT SIZE=2> from a specific direction, and it is not an obvious
door, these</FONT>
<P>
<FONT SIZE=2> directions will be listed after the coordinates.
<BR>
</FONT>
<P>
<FONT SIZE=2> The following is a list of Inns, Taverns, Banks,
Shops, Smithies,</FONT>
<P>
<FONT SIZE=2> Healers and Guilds, and their corresponding map
coordinates.<BR>
</FONT>
<P>
<FONT SIZE=2> INNS:<BR>
</FONT>
<P>
<FONT SIZE=2> 26, 32 Prices high*</FONT>
<P>
<FONT SIZE=2> 25, 33 Prices high*</FONT>
<P>
<FONT SIZE=2> (*these are both the same inn)</FONT>
<P>
<FONT SIZE=2> 24, 33 Reasonable</FONT>
<P>
<FONT SIZE=2> 20, 10 Reasonable</FONT>
<P>
<FONT SIZE=2> 04, 32 Very expensive (This is _the cheapest_ in
Amiga version.)</FONT>
<P>
<FONT SIZE=2> 07, 61 Cheap</FONT>
<P>
<FONT SIZE=2> 53, 34 Reasonable</FONT>
<P>
<FONT SIZE=2> 55, 29 Cheap<BR>
</FONT>
<P>
<FONT SIZE=2> More hit restoring benefits seemed to be gained
by renting a room with</FONT>
<P>
<FONT SIZE=2> a bath, but this is not a universal rule. Let your
purse and needs</FONT>
<P>
<FONT SIZE=2> decide. (Yep. The better the room/suite is, the
more you heal.)<BR>
</FONT>
<P>
<FONT SIZE=2> TAVERNS:<BR>
</FONT>
<P>
<FONT SIZE=2> 30, 40 Expensive</FONT>
<P>
<FONT SIZE=2> 20, 33 Reasonable, hours limited</FONT>
<P>
<FONT SIZE=2> 25, 08 Reasonable, hours limited, enter from south</FONT>
<P>
<FONT SIZE=2> 13, 14 Reasonable, special song at midnight (no,
there isn't any in Amiga</FONT>
<P>
<FONT SIZE=2> version.)</FONT>
<P>
<FONT SIZE=2> 10, 45 Reasonable</FONT>
<P>
<FONT SIZE=2> 03, 61 Cheap</FONT>
<P>
<FONT SIZE=2> 31, 61 Reasonable,enter from east 32,59 to 32,60
south to 31,60</FONT>
<P>
<FONT SIZE=2> 34, 58 Dues to join, expensive, enter from north</FONT>
<P>
<FONT SIZE=2> (This is ridiculous in Amiga version, must
pay 50,000 copper to</FONT>
<P>
<FONT SIZE=2> join. It is also one of the most expensive.)</FONT>
<P>
<FONT SIZE=2> 36, 06 Reasonable</FONT>
<P>
<FONT SIZE=2> 36, 07 Reasonable</FONT>
<P>
<FONT SIZE=2> 55, 02 Dues to join, limited hours</FONT>
<P>
<FONT SIZE=2> 63, 21 Cheapest, enter by going north at 63,2, then
go east to 64,21,</FONT>
<P>
<FONT SIZE=2> then south</FONT>
<P>
<FONT SIZE=2> 54, 34 Dues to join, limited hours</FONT>
<P>
<FONT SIZE=2> 57, 53 Reasonable, can be entered from south or
west<BR>
</FONT>
<P>
<FONT SIZE=2> Food packets and/or Pemmican will never be offered
at the same time as</FONT>
<P>
<FONT SIZE=2> water flasks (wrong. They will. Dragon meals give
you also a food packet).</FONT>
<P>
<FONT SIZE=2> Menus change hourly. It is easiest to find food
on even</FONT>
<P>
<FONT SIZE=2> hours, and water on odd. This is not universally
true, but a good guide.</FONT>
<P>
<FONT SIZE=2> Almost all taverns sell food at midnight.</FONT>
<P>
<FONT SIZE=2> (Buy rounds enough times and you got friends.)<BR>
</FONT>
<P>
<FONT SIZE=2> BANKS:<BR>
</FONT>
<P>
<FONT SIZE=2> 28, 39 Interest rates are lower but investment
is safe</FONT>
<P>
<FONT SIZE=2> 07, 31 Higher interest rates, more likely to
lose money</FONT>
<P>
<FONT SIZE=2> 62, 03 Higher interest, most risky, enter from
south at 61,2<BR>
</FONT>
<P>
<FONT SIZE=2> Banks that offer higher interest for your deposits
are more likely to</FONT>
<P>
<FONT SIZE=2> have bank failures.<BR>
</FONT>
<P>
<FONT SIZE=2> SHOPS:<BR>
</FONT>
<P>
<FONT SIZE=2> 25, 36</FONT>
<P>
<FONT SIZE=2> 31, 36</FONT>
<P>
<FONT SIZE=2> 14, 01 Enter going west from square 15,6</FONT>
<P>
<FONT SIZE=2> 13, 04 Enter going west from square 15,6</FONT>
<P>
<FONT SIZE=2> 06, 20</FONT>
<P>
<FONT SIZE=2> 16, 26</FONT>
<P>
<FONT SIZE=2> 09, 52</FONT>
<P>
<FONT SIZE=2> 10, 53</FONT>
<P>
<FONT SIZE=2> 19, 56</FONT>
<P>
<FONT SIZE=2> 37, 47</FONT>
<P>
<FONT SIZE=2> 56, 34</FONT>
<P>
<FONT SIZE=2> 57, 38 Enter from north</FONT>
<P>
<FONT SIZE=2> 62, 61</FONT>
<P>
<FONT SIZE=2> 60, 27</FONT>
<P>
<FONT SIZE=2> 44, 21-22</FONT>
<P>
<FONT SIZE=2> 38, 10<BR>
</FONT>
<P>
<FONT SIZE=2> Shops carry a wide variety of clothing which has
no importance in THE</FONT>
<P>
<FONT SIZE=2> CITY, but will become important in THE DUNGEON.
Shops have different</FONT>
<P>
<FONT SIZE=2> hours. All shops sell compasses for 5 silver.<BR>
</FONT>
<P>
<FONT SIZE=2> SMITHIES:<BR>
</FONT>
<P>
<FONT SIZE=2> 28, 33</FONT>
<P>
<FONT SIZE=2> 10, 55</FONT>
<P>
<FONT SIZE=2> 35, 51</FONT>
<P>
<FONT SIZE=2> 33, 20 Enter from north<BR>
</FONT>
<P>
<FONT SIZE=2> Smithies have different hours. Goods change, prices
change, and almost</FONT>
<P>
<FONT SIZE=2> everything is expensive.<BR>
</FONT>
<P>
<FONT SIZE=2> HEALERS:<BR>
</FONT>
<P>
<FONT SIZE=2> 20, 05</FONT>
<P>
<FONT SIZE=2> 30, 30<BR>
</FONT>
<P>
<FONT SIZE=2> Healers tend to be open for business on ODD hours.
Repeated visits in</FONT>
<P>
<FONT SIZE=2>one day will cause prices to increase.<BR>
</FONT>
<P>
<FONT SIZE=2> GUILDS:<BR>
</FONT>
<P>
<FONT SIZE=2> 44, 35 Thieves Guild, increase skill, enter from
west</FONT>
<P>
<FONT SIZE=2> (wrong coordinates. real are 35,44.)<BR>
</FONT>
<P>
<FONT SIZE=2> 03, 56 Assassins Guild, increase stealth, north
from 2,57 to south from</FONT>
<P>
<FONT SIZE=2> 04, 56</FONT>
<P>
<FONT SIZE=2> 15, 48 Red Wizards Guild, increase strength, north
from 13,47 east to</FONT>
<P>
<FONT SIZE=2> 14, 48 north</FONT>
<P>
<FONT SIZE=2> 22, 34 Dark Wizards Guild, increase charm</FONT>
<P>
<FONT SIZE=2> 48, 19 Blue Wizards Guild, increase speed, enter
from west</FONT>
<P>
<FONT SIZE=2> 12, 28 Star WIzards Guild, increase hit points and
strength</FONT>
<P>
<FONT SIZE=2> 15, 06 Physicians Guild, increase hit points, enter
from west</FONT>
<P>
<FONT SIZE=2> 05, 03 Light Wizards Guild, increase wisdom, enter
from west</FONT>
<P>
<FONT SIZE=2> 60, 51 Wizards of Chaos Guild, increase charm, enter
from east</FONT>
<P>
<FONT SIZE=2> 50, 58 Guild of the Order, increase intelligence</FONT>
<P>
<FONT SIZE=2> 50, 62 Wizards of Law Guild, increase wisdom</FONT>
<P>
<FONT SIZE=2> 43, 12 Green Wizards Academy, increase stamina,
enter from north<BR>
</FONT>
<P>
<FONT SIZE=2> Guilds will raise your stats on your first visit
to them. Guilds can</FONT>
<P>
<FONT SIZE=2> remove curses from armor and weapons. Costs will
vary from guild to</FONT>
<P>
<FONT SIZE=2> guild. Prices can be as low as 2,000 coppers or
as high as 11,000</FONT>
<P>
<FONT SIZE=2> coppers.<BR>
</FONT>
<P>
<FONT SIZE=2> POTIONS:<BR>
</FONT>
<P>
<FONT SIZE=2> COLOR TASTE SIP EFFECT</FONT>
<P>
<FONT SIZE=2> AMB PLN C Cure Poison</FONT>
<P>
<FONT SIZE=2> AMB PLN DD Poison</FONT>
<P>
<FONT SIZE=2> AMB SOUR S Spirits</FONT>
<P>
<FONT SIZE=2> AMB SOUR S Beer</FONT>
<P>
<FONT SIZE=2> BLK ACID C Invulnerability Fire</FONT>
<P>
<FONT SIZE=2> BLK ALK C Invulnerability Water</FONT>
<P>
<FONT SIZE=2> BLK BIT C Invulnerability Mental</FONT>
<P>
<FONT SIZE=2> BLK BIT U Delusion</FONT>
<P>
<FONT SIZE=2> BLK DRY C Invulnerability Power</FONT>
<P>
<FONT SIZE=2> BLK PLN C Invulnerability Sharp</FONT>
<P>
<FONT SIZE=2> BLK PLN C Invulnerability Blunt</FONT>
<P>
<FONT SIZE=2> BLK PLN C Fleetness</FONT>
<P>
<FONT SIZE=2> BLK SALT C Invulnerability Air</FONT>
<P>
<FONT SIZE=2> BLK SOUR S Beer</FONT>
<P>
<FONT SIZE=2> BLK SOUR DD Strong Poison</FONT>
<P>
<FONT SIZE=2> BLK SOUR C Invulnerability Earth</FONT>
<P>
<FONT SIZE=2> BLK SWT C Invulnerability Cleric</FONT>
<P>
<FONT SIZE=2> CLR ACID S Cure</FONT>
<P>
<FONT SIZE=2> CLR ACID C Water</FONT>
<P>
<FONT SIZE=2> CLR ACID DD Acid</FONT>
<P>
<FONT SIZE=2> CLR ACID C Cleanse</FONT>
<P>
<FONT SIZE=2> CLR BIT C Unnoticeability</FONT>
<P>
<FONT SIZE=2> CLR DRY C Mineral Water</FONT>
<P>
<FONT SIZE=2> CLR DRY C Invisibility</FONT>
<P>
<FONT SIZE=2> CLR PLN C Water</FONT>
<P>
<FONT SIZE=2> CLR PLN C Invisibility</FONT>
<P>
<FONT SIZE=2> CLR SALT S SaltWater</FONT>
<P>
<FONT SIZE=2> GRN SOUR C Heal Minor Wounds</FONT>
<P>
<FONT SIZE=2> GRN SWT DD Ugliness -1 Charimsa pt.</FONT>
<P>
<FONT SIZE=2> ORG BIT S Inebriation</FONT>
<P>
<FONT SIZE=2> ORG SOUR C Protection+2</FONT>
<P>
<FONT SIZE=2> ORG SWT C Protection+1</FONT>
<P>
<FONT SIZE=2> ORG SWT DD Dumbness -1 Int. pt.</FONT>
<P>
<FONT SIZE=2> RED ACID S Vinegar</FONT>
<P>
<FONT SIZE=2> RED BIT C Strength</FONT>
<P>
<FONT SIZE=2> RED DRY S Wine</FONT>
<P>
<FONT SIZE=2> RED SWT C Treasure Finding</FONT>
<P>
<FONT SIZE=2> RED SWT DD Deadly Poison</FONT>
<P>
<FONT SIZE=2> RED SWT C Fruit Juice</FONT>
<P>
<FONT SIZE=2> SLV BIT D Weak Poison</FONT>
<P>
<FONT SIZE=2> SLV BIT C Intelligence</FONT>
<P>
<FONT SIZE=2> SLV PLN C Cure Major Wounds</FONT>
<P>
<FONT SIZE=2> SLV SWT C Charisma</FONT>
<P>
<FONT SIZE=2> WHT ALK C Milk</FONT>
<P>
<FONT SIZE=2> WHT ALK C Healing</FONT>
<P>
<FONT SIZE=2> WHT ALK DD Poison</FONT>
<P>
<FONT SIZE=2> WHT BIT DD Slowness</FONT>
<P>
<FONT SIZE=2> WHT SALT C Heal All</FONT>
<P>
<FONT SIZE=2> YLW BIT C Noticeability</FONT>
<P>
<FONT SIZE=2> YLW DRY DD Weakness -1 Str. pt.</FONT>
<P>
<FONT SIZE=2> YLW PLN C Cure Wounds<BR>
</FONT>
<P>
<FONT SIZE=2> LEGEND<BR>
</FONT>
<P>
<FONT SIZE=2> Colors: RED=Red, BLK=Black, SLV=Silver, WHT=White,
YLW=Yellow,</FONT>
<P>
<FONT SIZE=2> CLR=Clear, ORG=Orange, AMB=Amber, GRN=Green.
<BR>
</FONT>
<P>
<FONT SIZE=2> Tastes: SWT=Sweet, SALT=Salty, SOUR=Sour, BIT=Bitter,
ALK=Alkaline,</FONT>
<P>
<FONT SIZE=2> ACID=Acidic, PLN=Plain, DRY=Dry.<BR>
</FONT>
<P>
<FONT SIZE=2> Sips: D=Danger, C=Caution, S=Safe, DD=Dangerous,
U=Unsure.<BR>
</FONT>
<P>
<FONT SIZE=2> Potions can be helpful or harmful. The higher your
wisdom and</FONT>
<P>
<FONT SIZE=2> intelligence, the more easily you will be able to
identify the potions.</FONT>
<P>
<FONT SIZE=2> Some potions such as Fleetness and Protection+1
and Protection+2 have a</FONT>
<P>
<FONT SIZE=2> greater frequency of occurrence than do the others.
What a potion will</FONT>
<P>
<FONT SIZE=2> be is randomly decided by the program when you unseal
the potion.<BR>
</FONT>
<P>
<FONT SIZE=2> You can increase your control over potions by saving
them, saving your</FONT>
<P>
<FONT SIZE=2> character, making backup copies, re-entering the
game and trying them.</FONT>
<P>
<FONT SIZE=2> If you are not satisfied with the potions you got,
you can restore and</FONT>
<P>
<FONT SIZE=2> try again. Treasure Finding will greatly increase
your ability to find</FONT>
<P>
<FONT SIZE=2> money, potions and weapons!<BR>
</FONT>
<P>
<FONT SIZE=2> GAME HINTS:<BR>
</FONT>
<P>
<FONT SIZE=2> 1) Save your character often to a separate backup
disk!<BR>
</FONT>
<P>
<FONT SIZE=2> 2) Have (or get) a fast copy utility. Do NOT use
the backup utility</FONT>
<P>
<FONT SIZE=2>that comes with the game. (This applies to C64 version
only, I think.)<BR>
</FONT>
<P>
<FONT SIZE=2> 3) Copy your character to several disks when: A)
you have many potions</FONT>
<P>
<FONT SIZE=2>or B) you are about to increase a level. Enter the
game with each of</FONT>
<P>
<FONT SIZE=2>these disks, keeping notes on what potions you found
or what stats were</FONT>
<P>
<FONT SIZE=2>increased. Use the best of the ones you tried, or
recopy and try again!<BR>
</FONT>
<P>
<FONT SIZE=2> 4) Avoid Brown Molds, Black Slimes, and Giant Rats
as often as possible</FONT>
<P>
<FONT SIZE=2>until you are either rich and can afford trips to
the healers, or can</FONT>
<P>
<FONT SIZE=2>defeat these monsters. Tricking them is a successful
means of defeating</FONT>
<P>
<FONT SIZE=2>these disease giving creatures IF you have high enough
intelligence.</FONT>
<P>
<FONT SIZE=2>(Imps also poison you, undead may paralyze you with
fear. Any monster</FONT>
<P>
<FONT SIZE=2> can cause infected wounds or even gangrene.)<BR>
</FONT>
<P>
<FONT SIZE=2> 5) Do not carry more food, water, gold and gems
then you really need</FONT>
<P>
<FONT SIZE=2>to. Excess weight will cause your character to become
weary sooner and</FONT>
<P>
<FONT SIZE=2>reduce your adventuring time between stops at the
inns.<BR>
</FONT>
<P>
<FONT SIZE=2> 6) Do not bother to examine or taste potions, just
sip. Avoid too many</FONT>
<P>
<FONT SIZE=2>protection potions as this will cause your character
to crash.<BR>
</FONT>
<P>
<FONT SIZE=2> 7) While still a lower level character, avoid being
out at night or in</FONT>
<P>
<FONT SIZE=2>the rain.<BR>
</FONT>
<P>
<FONT SIZE=2> 8) When finding a weapon, always equip it as a secondary
weapon in case</FONT>
<P>
<FONT SIZE=2>it is cursed.<BR>
<BR>
</FONT>
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